

This makes it very difficult to discover armor that you like and therefore want to chase. In-game, you can only preview individual pieces of armor, which means you have to own and equip a complete set to actually see what it looks like. But for some reason, it’s incredibly hard to see the game’s beautiful armor sets in all their glory. They also gain the "Inspiring" special rule (All Knights within 12" ignore Driver stunned results).Weapons may define how playing Destiny 2 feels, yet Armor is what gives our guardians an identity. Senechal- A Paladin, Errant or Lancer may be upgraded to a Senechal. Knight Sheild- Knights count as Obscured against all ranged attacks. They may move an extra D6” if they do not fire. *Lumbering- Knights Castellan and Knights Crusader may only move 6”. *Commanding Presence- All Knights within 12" (including the Baron) *Agile- May move an additional D6” if they only fire their Shock Lance. May move an extra 2D6” if they don’t fire at all. *Agile- May move an extra D6” if they do not fire the Knight Cannon. *Agile- May move an additional D6” if they only fire their Autocannon. *Agile- May move an extra D6” if they do not fire the Thermal Cannon. *Headstrong- Knights Errant get +1 attack Lancer: Power Lance, Shock Lance, Knight Cannon and Knight Sheildīaron: Baron Cannon, Power Lance, Shock Lance and Knight SheildĬrusader: Light Quake Cannon, Crusader Lascanoon and Knight SheildĬastellean: Light Quake Cannon, Gatling Autocannon and Knight Sheild Paladin: Knight Cannon, Titan CCW, Power Lance,Twin-linked Autocannon and Knight Sheild

RAV: 11 (Lancer/Paladin/Errant/Baron), AV12 (Crusader/Castellean)Įrrant: Thermal Cannon, Titan CCW, Shock Lance and Knight Sheild SAV: 12 (Lancer/Paladin/Errant/Baron), AV13 (Crusader/Castellean)

I: 2 (Crusade/Castellean), 3 (Errant/Paladin), 4 (Lancer), 5 (Baron)įAV: 13 (Lancer/Paladin/Errant/Baron), AV14 (Crusader/Castellean) WS: 4 (Lancer/Paladin/Errant/Crusader/Casteallean), 5 (Baron)īS: 3 (Errant), 4 (Lancer/Paladin), 5 (Crusader/Castellean), 6 (Baron) Void Sheilds: 0 (Paladin/Errant/Lancer/Baron), 1 (Crusader/Castellean)ĭC: 1 (Lancer/Paladin/Errant), 2 (Crusader/Castellean/Baron) Heres the rules for Knights at least, I still have to put points to them and make sure they are fairly balanced: Also, with Apoc and Imperial Armour, alot of the stuff was covered, so I decided to leave that till last. Tyranids were scrapped because of the New Codex (so I wanted to read up on fluff and stuff before I change them round to suit the new rules), I had rules for all the Slanneshi titans/knights, but I've no idea whether I still have them. You sure can, but the only thing I can really give you is the stuff I've got for Knights.
